// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef UI_WM_CORE_WINDOW_ANIMATIONS_H_
#define UI_WM_CORE_WINDOW_ANIMATIONS_H_

#include <vector>

#include "base/macros.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/wm/wm_export.h"

namespace aura {
class Window;
}
namespace base {
class TimeDelta;
}
namespace gfx {
class Rect;
}
namespace ui {
class ImplicitAnimationObserver;
class Layer;
class LayerAnimationSequence;
}

namespace wm {

// A variety of canned animations for window transitions.
enum WindowVisibilityAnimationType {
    WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT = 0, // Default. Lets the system
    // decide based on window
    // type.
    WINDOW_VISIBILITY_ANIMATION_TYPE_DROP, // Window shrinks in.
    WINDOW_VISIBILITY_ANIMATION_TYPE_VERTICAL, // Vertical Glenimation.
    WINDOW_VISIBILITY_ANIMATION_TYPE_FADE, // Fades in/out.
    WINDOW_VISIBILITY_ANIMATION_TYPE_ROTATE, // Window rotates in.

    // Downstream library animations start above this point.
    WINDOW_VISIBILITY_ANIMATION_MAX
};

// Canned animations that take effect once but don't have a symmetric pair as
// visibility animations do.
enum WindowAnimationType {
    WINDOW_ANIMATION_TYPE_BOUNCE = 0, // Window scales up and down.
};

// Type of visibility change transition that a window should animate.
// Default behavior is to animate both show and hide.
enum WindowVisibilityAnimationTransition {
    ANIMATE_SHOW = 0x1,
    ANIMATE_HIDE = 0x2,
    ANIMATE_BOTH = ANIMATE_SHOW | ANIMATE_HIDE,
    ANIMATE_NONE = 0x4,
};

// These two methods use int for type rather than WindowVisibilityAnimationType
// since downstream libraries can extend the set of animations.
WM_EXPORT void SetWindowVisibilityAnimationType(aura::Window* window, int type);
WM_EXPORT int GetWindowVisibilityAnimationType(aura::Window* window);

WM_EXPORT void SetWindowVisibilityAnimationTransition(
    aura::Window* window,
    WindowVisibilityAnimationTransition transition);

WM_EXPORT bool HasWindowVisibilityAnimationTransition(
    aura::Window* window,
    WindowVisibilityAnimationTransition transition);

WM_EXPORT void SetWindowVisibilityAnimationDuration(
    aura::Window* window,
    const base::TimeDelta& duration);

WM_EXPORT base::TimeDelta GetWindowVisibilityAnimationDuration(
    const aura::Window& window);

WM_EXPORT void SetWindowVisibilityAnimationVerticalPosition(
    aura::Window* window,
    float position);

class ImplicitHidingWindowAnimationObserver;
// A wrapper of ui::ScopedLayerAnimationSettings for implicit hiding animations.
// Use this to ensure that the hiding animation is visible even after
// the window is deleted or deactivated, instead of using
// ui::ScopedLayerAnimationSettings directly.
class WM_EXPORT ScopedHidingAnimationSettings {
public:
    explicit ScopedHidingAnimationSettings(aura::Window* window);
    ~ScopedHidingAnimationSettings();

    // Returns the wrapped ScopedLayeAnimationSettings instance.
    ui::ScopedLayerAnimationSettings* layer_animation_settings()
    {
        return &layer_animation_settings_;
    }

private:
    ui::ScopedLayerAnimationSettings layer_animation_settings_;
    ImplicitHidingWindowAnimationObserver* observer_;

    DISALLOW_COPY_AND_ASSIGN(ScopedHidingAnimationSettings);
};

// Returns false if the |window| didn't animate.
WM_EXPORT bool AnimateOnChildWindowVisibilityChanged(aura::Window* window,
    bool visible);
WM_EXPORT bool AnimateWindow(aura::Window* window, WindowAnimationType type);

// Returns true if window animations are disabled for |window|. Window
// animations are enabled by default. If |window| is NULL, this just checks
// if the global flag disabling window animations is present.
WM_EXPORT bool WindowAnimationsDisabled(aura::Window* window);

} // namespace wm

#endif // UI_WM_CORE_WINDOW_ANIMATIONS_H_
